April 29, 2000 |
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April 28, 2000 |
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April 27, 2000 |
Dustin, a seasoned pyramid explorer, also uncovers... The Mystery of the Gold. A new section coming tomorrow!
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April 26, 2000 |
Here's a filled-up PID Saved Games file that has different games set to especially fun, challenging places in the PID levels. I just finished the last level in it yesterday. The titles are self-explanatory. Try it out and have at it! You can get Matt's saved game file here (241K). This may start something of a trend. You can also use the Control CARNAGE undocumented feature on Matt's games to see how good he is. Hehehe... sorry Matt! ;-) |
April 25, 2000 |
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April 22, 2000 |
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April 21, 2000 |
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April 18, 2000 |
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April 15, 2000 |
Torch has been updated. I fixed a lot of the file handling, so it should act more like a Mac program, along with the memory problems. Also, it can edit the newly discovered information. The Torch page has the details:
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April 14, 2000 |
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April 12, 2000 |
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April 10, 2000 |
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April 8, 2000 |
PIDMapReader.h -- C++ header file for reading in the map file. It contains the level format as the object PID_Level and its subobjects. Based on the Read Me file this is what has been updated:
Update (April 5, 2000): You can get the updated version here (51k).
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April 7, 2000 |
Since you didn't (yet?) give the solution on your site to the shortest way out of the teleporter maze after leaving Where Only Fool Dare Tread, you might want to inform your audience that the player can skip the teleporter maze entirely by simply eating the Easter Egg (that is, by double-clicking on it). Doing so sends the player directly to the first room in the Who Else Wants Some? level. Good point. We'll be discussing the Easter Egg soon but as Matt points out if you eat the Egg you can bypass the teleporter maze altogether. Might be useful if you can't find one of the two shortcuts through the maze. |
April 4, 2000 |
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April 2, 2000 |
After replaying Pathways recently, I whipped up a little editor for the map file. Just thought you might be interested. Very interested! Thanks Ben. :-) |
April 1, 2000 |
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Mar 31, 2000 |
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Mar 24, 2000 |
The story page has mentioned a couple times that the chapter screens in Ambrosia's "Ferazel's Wand" bear some strong similarities to Craig Mullins's M2 artwork. Well, there are some other similarities. I just got the demo off the April MacAddict, and several of the sound effects come straight from Pathways and M1. Particularly, Ferazel snd resource 478 matches PiD snd 10220, the phantasm roar. There are a few others, I think, but I haven't confirmed any. Also, in the course of "Ferazel's Wand," the player must traverse the _seven_ lands of Taraknorn. |
Mar 20, 2000 |
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Mar 18, 2000 |
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Mar 16, 2000 |
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Mar 15, 2000 |
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Mar 13, 2000 |
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Mar 11, 2000 |
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Mar 9, 2000 |
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Mar 7, 2000 |
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Mar 4, 2000 |
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Mar 2, 2000 |
This LAW can penetrate five inches if tank armor. Be sure not to fire it in an enclosed space. Apart from the typo it is interesting to note that the above string only ever appears in version 2.0 of the game. It's not present in version 1.0 (or v1.1). Indeed the Pathways 1.1->2.0 Updater (PPC) actually puts the string into the resource fork when it updates your older version of the Pathways application. This might suggest that the LAW was intended as an additional weapon for version 2.0 yet it never appears. |
Feb 28, 2000 |
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Feb 28, 2000 |
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Feb 27, 2000 |
The M-72 LAW rocket was (and maybe still is) a common antitank weapon used by the US and western European nations. It seems a bit odd that anyone would bring it into the Pyramid for a couple of reasons. First, the M-72 LAW and the M-80 British equivalent, are a disposable launchers, which means they can be fired once, and then thrown out; they cannot be reloaded. Secondly, it is enormously powerful, in such confined spaces as found in PiD, this weapon would be lethal even to the user. With these limitations in mind, it is also relatively bulky, compared to, say, grenade launchers, which would be much more effective under these circumstances. Perhaps this is why Bungie never implemented the weapon. Another possibility is that it could not be made to look convincing in the PiD engine (recall that there are no projectile impact sprites, even with the grenade launcher). Also, if the LAW were to be used with a specific target in mind, e.g., the manifestation of the dreaming god at the end, it would be very easy for the player to misuse it elsewhere and waste the weapons only rocket. More info about the M-72 Light Anti-tank Weapon (LAW) can be found at http://www.fas.org/man/dod-101/sys/land/m72.htm This site also carries some info on the M79 Grenade Launcher and the M16. |
Feb 26, 2000 |
Who would have brought the LAW with them to the pyramid? Certainly not the Germans, all they had were Walther Pistols and MP-41's and the technology to create a hand-held gun like that did not exist then (during WW2). We know that the Americans did not bring it, otherwise you would think that it would be mentioned in the briefing or hear about it from one of the other members of our team. The Cubans only had AK-47's. They even tell us thats all they had. So what does this mean then? Was there was another group in the pyramid at one point? If so... who? Maybe alien? If the Jjaro had concerns maybe they sent someone else... as well! Ever get that eerie feeling that there was someone else in the pyramid? |
Feb 23, 2000 |
While browsing around in ResEdit last night I discovered a reference to a weapon in a string of code. The string reads:8)***** The String This LAW can penetrate five inches of tank armor. Be sure not to fire it in an enclosed space. Double-click on the LAW to ready it for combat. My God! Who told you about the LAW? And where's your overcoat? ;-)
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Feb 21, 2000 |
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Feb 19, 2000 |
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Feb 18, 2000 |
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Feb 17, 2000 |
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Feb 15, 2000 |
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Feb 14, 2000 |
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Feb 13, 2000 |
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Feb 12, 2000 |
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Feb 10, 2000 |
Mike Sutton was right about HE grenades being able to take out Greater Nightmares with single shots. It works on my copy of PID as well, and I have the single version from floppy disks, not the bundle pack on the CD-ROM. How interesting. The Pathways Into Darkness Official Hint Book has this to say about the Greater Nightmare:
... it is armored. It can only be harmed using armor-piercing shells (M-79 Projectile Cartridges or SABOT rounds for the AK-47).
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Feb 8, 2000 |
A few years ago.. I sent you details on the origin of 2 sounds in PID. I'm able to record them now.. here's the info! You can grab Scott's MP3 file here or as a .sit file here (246K). Some might find it appropriate that the sound the alien pipes make to open the doors at the base of the pyramid is the word "hello".
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Feb 7, 2000 |
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Feb 5, 2000 |
Was reading through the PiD page and noticed that the description of the empty M-16 magazines on A Plague of Demons says, "This is a magazine of 7.62mm rounds for the M-16." There is just one problem with this, the American M-16 fires 5.56mm ammunition, not 7.62mm. A quick search of the web reveals the following info on the M-16 Assault Rifle:
Type: Assault Rifle
bout pathways, dunno if its come up yet, but you can waste a greater nightmare with a single he cartrige. dont even need the projectile cartriges or the sabot rounds for the ak-47. not sure if it works on the origional version, since i dont have it installed at the moment, but it does work on the version of pathways that came with the trilogy. i keep returning to it....pathways is the worlds greatest game. Anyone else find this? |
Feb 4, 2000 |
...on the subject of sounds from PID appearing in other places... the shrill chorus of voices which plays whenever you use the yellow crystal to speak with a corpse also appears in the PC squad combat game "X-Com: UFO Defense", as the "mind control" sound. Lower sound quality, of course, but I'd be willing to bet that they came from the same effects CD.
I was wondering why you weren't around when I showed up. Matt Boyd <boyd@wam.umd.edu> makes the following astute observation:
The phrase seems to refer to the afterlife. Greg is apparently now realising why you weren't there when his soul entered the great beyond. Ah!... perhaps Greg went to heaven and all his buddies went to hell... oh wait... maybe it's the other way around? ;-)
Why does the player get hurt when a Ghast causes an earthquake, but doesn't get hurt when starting quakes himself with the Green Crystal? Not too consistent, is it? |
Feb 3, 2000 |
7. I just got an error dialog that says "The Dreaming God has awakened." What's that mean, and how do I get around it? Of course this is different from the manual. If you set the bomb at 5 PM Friday that leaves you with 73 minutes before the Dreaming God awakes. Since you need to allow ten minutes for pickup, and another ten minutes to reach minimum safe distance after signalling the extraction team you actually have 53 minutes to get from "Ok, Who Else Wants Some?" to the exit on "Ground Floor". How fast can you make it... assuming you stop off at "Beware of Low-Flying Nightmares" to find out what's behind that Gold Door?
PID Basic Survival Guide (v.1.1)
David Coufal's Pathways Into Darkness Home Page and mirror page |
Feb 2, 2000 |
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Feb 1, 2000 |
Matt Heath <MHHeath@aol.com> reveals that we were given misleading information by the Jjaro diplomat Ryu'Toth. Check The Dreaming God section for details. |
Jan 29, 2000 |
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I found an unused sound in the PID resource fork. Snd 10660 seems to belong to a monster -maybe the imprisoned demon originally have a voice or it was a creature that never made it to the final release. Yes Snd 10660 is quite large (Size = 22053) and appears to be an unknown monster death sound... or is it?
Snds 10590 is the firing sound of the Plasma gun in M1. There's been a while since I've played PID for the last time, and maybe some crystal made the plasma gun sound. Yes a number of sounds in Pathways were latter reused in Marathon. Here's a quick comparision table:
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