From: Loren Petrich <petrich@netcom.com>
Newsgroups: alt.games.marathon
Subject: More Pathways Into Darkness Identifications
Message-ID: <090420001945175496%petrich@netcom.com>
Date: Mon, 10 Apr 2000 02:45:16 GMT
NNTP-Posting-Host: 24.1.102.83
Organization: @Home Network
Xref: news.tcd.ie alt.games.marathon:60628


   Here are all the identifications of PID .256 shapes resources I have
been able to perform; it is likely that some of the still-unknown ones
had never made it into the game.

   One weird thing is I can't find out how the floors and ceilings are
encoded in the map file or in the 'dpin' resource.

   However, some of these entries are listed as 128 + something; that
something is how they are referred to in the map file.

   I did it by copying one of the resources and replacing another
resource with that copy; then I looked for what looked like that copied
resource. Thus, if I replace #130 with #128, I notice that the
Headlesses look suspiciously like items to be picked up.

   Sometimes this approach produces crashes, however, but even then, I
could guess the likely source of the crash.

128: Pickup items, dialog-box "PID" title, save rune, etc.; sets
overall color table
129: Nightmare, Greater Nightmare
130: Headless
131: Phantasm
132: Ghoul
133: Zombie, Ghast
134: Shocking sphere
135: Blue Meanie
136: Barney?
137: Demon
139: Ooze, Green Ooze
140: Wraith
141: Sentinel
142: Skitter, Venomous Skitter
148: Walther Pistol
149: MP-41 Submachine Gun
150: AK-47 Assault Rifle
151: M-79 Grenade Launcher
152: Survival knife
153: Plain-theme pillars (128 + 25)
154: Plain-theme scenery (128 + 26)
155: Plain-theme ladders (128 + 27)
156: Corpses (128 + 28)
157: Crystal-theme scenery (128 + 29)
158: Crystal-theme pillars (128 + 30)
159: Crystal-theme ladders (128 + 31)
160: Corpses (128 + 32)
161: Corpses (128 + 33)
162: Rat things (128 + 34)
163: Crystal-theme extra scenery (128 + 35)
164: Vine-theme pillars, ladders (128 + 36)
165: Corpses (128 + 37)
166: Lizard things, exploding pods (128 + 38)
167: Vine-theme scenery (128 + 39)
187: Pyramid-blowing-up cutscene?
188: Game-selection graphics (soldier in a jungle coming across a
Central American pyramid)
189: ?
190: Map-display graphics (sprites for map parts)
191: About-box graphics
192: Plain-theme walls (128 + 64)
193: Vine-theme walls (128 + 65)
194: Crystal-theme walls (128 + 66)
195: Mottled gray floor/ceiling
196: Pink/gray checkerboard floor/ceiling
197: Blue or green floor/ceiling with black splotches
198: Big cyan polkadotted floor/ceiling
199: Dark purple floor/ceiling with inscriptions
200: ?
201: ?
202: Irregular-orientation green-striped floor/ceiling

-- 
Loren Petrich
petrich@netcom.com
Happiness is a fast Macintosh
And a fast train