|Feb 29, 2012|
The STR# 2001 resource has a spot for every monster, but some are blank -- the Blue Meanie and Barney are unnamed, and the Flaming Smokey Dude's spot reads "Stalker" (as the brown ooze re-uses that monster index in the 2.0 demo).
"Psionic Disciplines" in Pathways? These aren't the monsters you're looking for...
No Hunsinger's treasure, and I had to scrape just to get 80% accuracy (turns out the game rounds down in _all_ instances, be it 79.995% or no)...so there's room for improvement.
Room for improvement? Well there is always Hunsinger's treasure. Is a million dollars in treasure achievable or just... Fool's Gold?
|Feb 28, 2012|
According to the Pathways manual crystals are objects with special powers. Once used they automatically recharge but after each use "they recharge more slowly until they finally shatter." The manual reiterates this point by stating:
Be warned: after each successive use, crystals (except the Yellow Crystal) recharge more slowly until they finally shatter and become useless.
So how many times will each crystal (other than the Yellow Crystal) recharge before shattering? Important information that every PIDer needs to know. Yet nobody does as this recent thread on the Story forum reveals. Why is it so hard to get a consistent set of recharge stats for the Crystals?
dodge left, step forward and right in an arc curling around behind the Demon to clear out the front left, back left, back right, and stragglers behind me was my mainstay. Frag grenades first, then AK for mop-up. Careful reloading is key, as is equipping the right crystals beforehand.
|Feb 27, 2012|
According to the Pathways manual a sub-directive of your mission is to "collect any artifacts or treasure you may come across. These items will be studied by top archaeologists and may provide answers to the origins of the Universe." Right, so treasure is important.
But just how much treasure can you collect?
Well MrM12LRV <firstname.lastname@example.org> recently posted his final game stats, which included a treasure total of $943.4K. This figure was made up of $889.4K for the standard items in the game plus an additional $54K for a second Alien Gemstone recovered after eating the Easter Egg.
However, in this comp.sys.mac.games post dating from Feb 1994, Ron Hunsinger reported a very different treasure total, namely:
pts $$$$$ 44 $889.4 (39/417.4K before the final battle) + $162.0 [But I'm not saying where this comes from!] ----------- 44 $1051.4 (which the game prints as "$1.514M").
So Ron Hunsinger collected the standard $889.4K in treasure but also accumulated an additional $162.0K?!!! Unfortunately he didn't reveal how he got this additional treasure. Though $54K of it could conceivably have come from a second recovered Alien Gemstone.
Earthtopus points out that $162.0K is in fact three times the value of the Alien Gemstone ($54K x 3 = $162.0K). Is it possible that Ron managed to collect an additional three Gemstones after completing the final level? If so, how?
We know it is not possible to duplicate the Easter Egg in the Cedar Box, nor is it possible to reuse the Easter Egg after you've eaten it. For obvious reasons it disappears from your inventory. It doesn't appear possible to go back down again to the final level as a vital door on Warning: Earthquake Zone is inaccessible. Even if you could go back down again how could you do this THREE additional times and STILL survive? It just doesn't seem possible.
So that leaves two other alternatives. Either there is additional treasure in the game that we don't know about or the figure is a hoax.
While the easy answer is the later, the fact that Ron Hunsinger reports his final treasure total as "$1051.4 (which the game prints as "$1.514M")" would suggest that this is a real observation.
If it is real, the pyramid is holding a secret that has stayed buried for nearly 20 years. The tru7h must be found. :)
|Feb 26, 2012|
This early comp.sys.mac games thread also asked the same question but never actually answered it. Seems they couldn't find Barney. This post states that the Black Crystal kills everything other than Barney, but the poster never actualy tested it.
So let's get some clarity here. Having just tested it, the Black Crystal has NO effect on Barney or the Green Oozes if you return to Warning: Earthquake Zone.
And yes... we need a definitive Crystals section.
|Feb 24, 2012|
Each map shows the locations for items, the dead, monsters, triggers, barriers, pods, save runes, and exits.
|Feb 22, 2012|
The Bubbling Red slows everything that happens in the game by half for one minute--that is to say, you get two minutes of relative haste to pack into a minute of unpaused gameplay. This effect extends across physical level change (but not teleporters).
and the Pale Violet Potion:
The Pale Violet is more of an ablative shield than a time-sensitive thing, negating the next 100 damage you take, also effective across physical level change.
Time for a Potions section perhaps?
What if the "ritual" being interrupted was actually a group of Sentinels turning into Ghasts? Sure, the headdress and tunic are different colors, but there's nothing to say there wasn't another group of Sentinels.
Nexcraft also points out that killing Barney is probably not on, even with health stats of 5500. Why? Well there is "a lack of any death animation (in the ripped frames)". Too bad. Of course, it may be possible to freeze him in his tracks like a Green Ooze. But that wouldn't really be satisfying enough. ;)
|Feb 21, 2012|
Thanks to Hopper for screenshots of both these rare resting dialogs. Updated Ok, Who Else Wants Some? with the Alien Gemstone resting dialog.
|Feb 20, 2012|
The message you get when you rest with the Alien Gemstone out is:"You feel extremely weak, but are unable to rest and restore your
If you know why you get this odd resting dialog on Ascension then let us know.
|Feb 19, 2012|
Well Earthtopus <email@example.com> in a Story forum post has found another way. It appears that if you use a Bubbling Red Potion you can outrun (err... outwalk) the Green Oozes before they have time to move from their alcoves and block your path. Using a Bubbling Red Potion prevents you from having to posion yourself thereby taking damage. It also frees up Blue Potion... and a Thick Brown Potion (yuck!). But remember... Be Quick Or Be Dead!
|Feb 18, 2012|
|Feb 17, 2012|
In a Story forum post, Hopper writes:
Reading through the archives, I noticed the "4,000,000 square feet" reference from Bungie's press release. As I'm knee-deep in
So what happened to the missing 1,440,000 square feet of passageways and catacombs? Could they hold the secrets to the Staff of Malebranche, the shimmering brass hoop with portal-like properties, the ornate gold mask depicting a vaguely human face in great pain, and the statuette of a humanoid figure bending over something you don't quite recognize. The tru7h is out there.
|Feb 16, 2012|
I created a set of full maps from the sector information. These are very similar to topsnark's, but without the annotation pixels. It also includes the (useless) Labyrinth map, and the "Ok, Who Wants Some" map complete with unreachable areas. Recreating the wall-drawing algorithm was an interesting exercise.
Note: these maps cover the full game, as well as the Demo v2.0 and Demo vA1. There are no differences between the maps in Pathways Into Darkness v2.0 and v1.1.
|Feb 15, 2012|
Thanks to Hopper in this Story forum post for pointing out that Loren Petrich created a Script Reader for Pathways Into Darkness. You can get it from Loren's page here. Don't ask why I never spotted this before.
Anyway it works perfectly (thanks Loren and Ron Hunsinger). So without further ado here are the Dead scripts for:
Pathways Into Darkness v2.0 (Yes, they are slightly different from v1.1)
Now to make sense out of them all. One thing to note is that the dead are designated as:
Corpse Type: nazi
Further evidence that the Spanish speaking group of treasure seekers were Cubans.
|Feb 14, 2012|
Hopper <firstname.lastname@example.org> writes:
These PiD images were extracted from the original Shapes resources and converted as faithfully as possible to transparent PNG files. My Perl converter script is included.
These PiD shapes were extracted from the original Shapes resources and converted as faithfully as possible to Aleph One collections. The files are:
But wait that's not all. A PID map reader/editor for OS X? Hopper writes:
FYI, I've been looking at the map format, and might be able to extract some testable info next weekend. I think I can pull out the item and monster placements, but I won't be sure I'm understanding the files correctly until I actually dump a few levels and compare them.
|Feb 13, 2012|
Earthtopus also uncovers an old comp.sys.mac.games post which provides some helpful advice on how to deal with those tricky situations where you are attacked from multiple directions at once. The original poster was Ron Hunsinger. You can see the full post here.
Random thought: the "cold, so cold" anonymous German on Lock & Load reminds me of Snowden's
It is worth pointing out that in the game, this dead German will say " I'm cold, so cold ..." over and over because most words you type in will trigger this response. In Joseph Heller's Catch-22, Snowden repeats the words "I'm cold, I'm cold" over and over, probably ten or eleven times, during his death scene. While certainly similar, was this a homage to Catch-22?
|Feb 12, 2012|
An improved version of the P38, the Walther P4, was developed in the late 1970s...
So it would appear that the German's were using handguns 30+ years ahead of their time!!!
|Feb 11, 2012|
Also updated the Demo Version A1 and Demo v2.0 sections to reflect the more accurate release dates.
Jason Jones (Bungie Software) writes:
right, forward, back
Added these helpful tips to the appropriate levels:
Where Only Fools Dare Tread
|Feb 10, 2012|
I was looking through my archive of old comp.sys.mac.games posts from '93/'94 and came across this post. It appears that back in Feb '94 (18 years ago) a guy called Ron Hunsinger discovered that the Cedar Box could duplicate not only your Survival Knife but also your P4 Pistol.
I was looking through my archive of old comp.sys.mac.games posts from '93/'94 and came across this post.
It appears that back in Oct '94 (17+ years ago) a guy called Quanah S. Harjo pointed out that the
weapons that the Special Forces team had were outdated?
Now what are the odds that 18 years from now another group of like-minded individuals will be discovering the same thing... over again.
As someone once said... circumstances are cyclical.