What's New
Dec 9, 1999


Richard Edgar <rge21@cam.ac.uk> writes concerning the level name Please Excuse Our Dust.


Added the next level Lasciate Ogne Speranza, Voi Ch'Intrate.


Nov 26, 1999


Find out what the Amethyst Ring does on Need A Light?


Nov 25, 1999


Find out about the bomb code change from Steven on Need A Light?


Nov 24, 1999


What's that around the corner? Find out on Need A Light?


Nov 21, 1999


Jason (Jones) immortalised with golden hair? Stop and chat awhile with Jason on Need A Light? and learn how to kill the Big Blue Meanie. "If it bleeds we can kill it".


Nov 20, 1999


Chat with Sean on Need A Light?. Learn about... the bomb code change, the thing that waits for you close to Steven's body, and the missing Conversation.


Nov 19, 1999


Why won't Darren reveal his name? Who is the mysterious "him"? You've got the Grenade Launcher but are you ready to face the Big Blue Meanie? This and more on Need A Light?.


Nov 18, 1999


Our Special Forces guy is on the move again. What fate await our hero on Need A Light?.


Nov 16, 1999


"As it began to dream, it wrought unintentional changes in its environment. Locked deep beneath the Earth, strange and unbelievable things faded in and out of reality. Vast caverns and landscapes bubbled to life within the rock, populated by horrible manifestations of the dead god's dream."
(Pathways Into Darkness manual page 1)

James Gurnee <harness@access1.net> writes concerning a similarity between the Dreaming God's manifestations and the classic science fiction film Forbidden Planet:

The theme of dreaming monsters may be a reference to Forbidden Planet. Morbius, who used a Krell intelligence identifier (or something) got his intelligence boosted to Krell level. Then he started projecting "monsters from the Id", monsters from his subconscious.

Interesting to note that Forbidden Planet was partly inspired by Shakespeare's "The Tempest". Critics have often seen Ariel (light/good) and Caliban (dark/evil) as symbolic versions of different aspects of Prospero. Near the end of the play Prospero acknowledges the ungovernable Caliban part of himself by saying "This thing of darkness I acknowledge mine." The film Forbidden Planet makes this literal by turning the ungovernable into a literal "thing of darkness" projected from Morbius's mind (Id).


Nov 14, 1999


Nathaniel Olsen <orange666@hotmail.com> makes a valid point when he writes:

I've been reading the PID website all morning and it suddenly struck me that the what's in a name section lists the levels in a different order then the index does. Is there a particular reason for this or just an accident?

No accident. The level order in the What's in a Name section is the order in which the levels appear in the map file and is different from the order in the game. See below for a comparison listing. Note that "Happy Happy, Carnage Carnage" appears much later in the Map file. Why?

Level order from Map file

Ground Floor
Never Stop Firing
Lock&Load
They May Be Slow...
...But They're Hungry
Evil Undead Phantasms Must Die!
Ascension
Wrong Way!
Welcome, Tasty Primate
We Can See In The Dark... Can You?
Feel the Power
A Plague of Demons
Beware of Low-Flying Nightmares
The Labyrinth
Happy Happy, Carnage Carnage
Need a Light?
Lasciate Ogne Speranza, Voi Ch'Intrate
Watch Your Step
I'd Rather Be Surfing
Warning: Earthquake Zone
Don't Get Poisoned!
Please Excuse Our Dust
But Wait!- That's Not All!
Where Only Fools Dare Tread
Ok, Who Else Wants Some?

Level order in game (best route)

Ground Floor
Never Stop Firing
Lock&Load
They May Be Slow...
...But They're Hungry
Evil Undead Phantasms Must Die!
Ascension
Wrong Way!
Welcome, Tasty Primate
We Can See In The Dark... Can You?
Happy Happy, Carnage Carnage
Feel the Power
A Plague of Demons
Beware of Low-Flying Nightmares
The Labyrinth
Need a Light?
Lasciate Ogne Speranza, Voi Ch'Intrate
Watch Your Step
I'd Rather Be Surfing
Warning: Earthquake Zone
Don't Get Poisoned!
Please Excuse Our Dust
But Wait!- That's Not All!
Where Only Fools Dare Tread
Ok, Who Else Wants Some?


Nov 13, 1999


Wooo... no updates since July 20th... the day before Halo was announced? Coincidence?

We last left our hero wandering around The Labyrinth. Which way to go down? Descend via "Need a Light?" or "Lasciate Ogne Speranza, Voi Ch'Intrate". Take the wrong way and you could be in for some serious backtracking. Bungie left a clue! Do you know what it is? If so send it in and we'll proceed.


Bruce Morrison <wimorrison@FTC-I.NET> kindly sent in a scan from the Tick comic showing the famous quote:

"Ninjas. I can't stand them. They're Everywhere"

"They're everywhere" is a common phrase used throughout Pathways. If you happen to meet up with Greg on "Watch Your Step" ask him about Spiders and Ninjas.

Spiders. They're everywhere. Can't stand 'em.

Ninjas, too. They're everywhere.

It is likely that this is the source of the famous Marathon Bob phrase.


Joshua Jansen <jejansen@yahoo.com> writes concerning the level name Evil Undead Phantasms Must Die!.


Andreas Orphanides <Dre.Orphanides@oberlin.edu> writes:

I was in the coffee shop the other day, and I was browsing the bookshelves and I came across "The Magic Mountain" by Thomas Mann. Having heard a little about the book I decided to start reading it. I got about ten pages into it before my friends and I decided to go.

But here's the thing (and I don't know if this has been brought up before on the PiD page)... despite having read just ten pages of the book, I noticed something about the character names. The first three major characters that Mann has in his novel are named Hans, Joachim, and Behrens. This struck me as quite intriguing.

Common German names... or something more?