Treasure.
"A sub-directive of your mission is to collect any artifacts or treasure you may come across.
These items will be studied by top archaeologists and may provide answers to the origins of the Universe."
Back in Feb 27, 2012 we raised the issue of Ron Hunsinger's treasure.
First discovered in Feb 1994, it was an additional $162.0K that could
be obtained during the game. Ron Hunsinger remained silent on its nature and location.
Earthtopus pointed out
that $162.0K was in fact three times the value of the Alien Gemstone ($54K x 3 = $162.0K).
Was it possible that Ron managed to collect an additional three Gemstones after completing the final level?
Andrew Malcovsky eventually tracked down Ron Hunsinger and got him to revealed all. He wrote:
As you guessed, I got the extra treasure points by getting 4 Alien Gemstones.
The first time I reached the end of OWEWS, I was pretty beat up and needed to rest.
The room was empty (except for me) so I tried to rest right there. Unluckily, I got attacked
in my sleep, and after dispatching the new foe saw another gemstone lying on the ground. Now
I *really* needed to rest, and tried again. Same thing. Another monster attacked me in my sleep,
I dispatched it, and there was a third gemstone. I suspected this was more than mere bad luck,
and tested that by trying yet again to rest. After that experiment, I had four Alien Gemstones,
but not enough health left to try again. I stepped through the teleporter hoping that I would
have a chance to rest in whatever horrible place it took me. Even so, it was a hassle to get
all four gemstones out, since the Lead Box will only hold one.
So somehow Ron Hunsinger managed to get three additional Alien Gemstones out of the pyramid.
But as he said it was a "hassle".
xcalibur now writes to point out that you can in fact fit four Alien Gemstones into the Lead Box.
He writes:
It worked, every time a greater nightmare popped up, I could kill him for another
gemstone. Not only that, but I could fit up to 4 gemstones in the lead box. I can
generate even more, but then I have to deal with the HP draining effect of the radiation.
He sent in a screenshot to show the four Alien Gemstones in his Lead Box.
Note: This bug only works in Version 1.1 of Pathways Into Darkness.
July 14, 2015 |
On Need A Light? Jason says:
We never stopped firing at it. Back up
around a corner, fire, back up, fire. It's
gotta be hurting. You can kill it.
Back in 2003, Mark Levin wrote:
The Big Blue Meanie has a "flinch" sequence (well, frame) with one hand over its face
and a rather disconcerted expression. Has anyone ever seen this in the game? I don't
think there's anything that does enough damage in one blow to make him notice.
On July 14, 2009, MrM12LRV posted a YouTube movie
which showed the Big Blue Movie covering his face with his hand on several occasions after using the Orange Crystal.
Now 6 years on... xcalibur in a Story forum post writes:
In a post about Shapes that dates back to 2003, the poster pointed out that the Blue Meanie has a pain state,
and asked what could cause it. I've found that hitting the blue meanie with the orange or violet crystal causes
him to flinch (although high explosive rounds don't, apparently). I haven't tested the green or black crystals,
but they'd probably have the same effect.
xcalibur posted the following pics to show the The Big Blue Meanie flinch sequence
after being hit by the Orange and Violet crystals. The Blue crystal causes no flinch sequence.
For more information about Crystals and their effect on The Big Blue Meanie see The Crystals section.
xcalibur also writes about The Sentinel and the mystery of the seven men in overcoats. See The Sentinel section for details.
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