Dec 30, 2000 |
Pathways Deaths - Marathon Deaths I'm cold, so cold ... |
Dec 18, 2000 |
I found this particular texture on the first level, Dan's Crypt. It immediately reminded me the PID's ghoul.
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Nov 21, 2000 |
Softwareoutlet also have a very large scan of the back of the Pathways Into Darkness box which you can see here. I've also added this scan to the PID page here. |
Nov 20, 2000 |
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Nov 12, 2000 |
Andir crawled out into the night air and began walking back home. He could not seem to find the last tree he had marked. He stumbled through brush and over thick roots for perhaps thirty minutes before he saw the crow. But was it a circle of seven crows? |
Nov 5, 2000 |
The Circles of Myth and Pathways. |
Nov 2, 2000 |
Hats off to those who felt all those stretches of walls and clicked on all those skulls.... So why is there a save game rune at the end of secret area when there is no where else to go or do... or is there? An error of type pfhor eh? ;-) Interesting to note that not only does a teleporter appear (in map view) at the spot where you eat the egg but the ladder going up to "Charon Doesn't Make Change" changes into a teleporter (in map view). |
Oct 23, 2000 |
Jacob Aberg <Jacob_Aberg@excite.com> writes:
Just thought I'd tell you that using a combination of Resedit and Pathways Into Cheating (but nobody uses that, of course), one can alter the first dead person you meet to use the script of any other, and then, unless you don't have the alien pipe (or can't be arsed with it), can cheat it into your possession, and as such be able to talk to every undead in the game. "So what?" you might ask. Well Jacob has just handed us a way to read those encrypted 'scri' resources in the demo v1.0 and v2.0 and also the 'scri' resource associated with the headless Carlos in the full game. It's a simple copy and paste job folks. What story secrets lie in those demo 'scri' resources? Only the dead know! :-) Here's one for a start... Muller originally started out as a Sergeant! But I've revealed too much... go find out the rest for yourself that's 77% of the fun! |
Oct 22, 2000 |
The hidden room at the end of the Pathways Demo v2.0 holds more than just dead monsters and bones... Go on you deserve to experience this secret for yourself. Hats off to Jason & Co. for keeping this little secret 'secret' for so long. And thanks to Herbert and mizark316 for finding it. |
Oct 20, 2000 |
I've found a secret in the Pathways v2.0 demo. After you blast your way through all those critters in the last room, pick up the bungie propaganda, then make a hard right (90 degrees). Walk forward, and step into a room loaded with... with... Whoah!... nice find. Hard to believe but this is probably the first time that this has been documented (unless of course you know different). We won't spoil the fun by showing you screenshots of this strange secret room... go explore it for yourself. The Pathways Into Darkness v2.0 demo was re-released in March 1994 to coincide with the re-release of the full game (Pathways Into Darkness v2.0). The demo and full game were rewritten to run native on the recently released Power Macintosh computers. Not only was the demo rewritten but it also came with three new levels:
Ground Floor When you recover the Alien Pipes and open the door to the final room you'll find a Bungie Propaganda note lying on the ground. On reading this note most people would be tempted to simply quit the demo. But as Graham found out it pays to explore further. :-) |
Oct 17, 2000 | ||
Why does the manual say "Pull chains at your own risk," then the only chains are to be found on "Lock&Load"?
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