Anonymous German soldier on Happy Happy, Carnage Carnage (first on the left, top of map)
First meeting remark
No, no!- NO! Keep them away from me.
Please!
name
No, no!- NO! Keep them away from me.
Please!
death
Don't let them get me again, it was horrible.
Please!
Muller
I was hiding in this corner when Muller died.
This was all his fault.
monsters
Don't let them out, please, PLEASE! Promise
me you won't let them out! You're going to
let them out, I can tell ...
doors
Go ahead, open them!
Any word that doesn't trigger a new conversation will elicit the following replies:
No, no!- NO! Keep them away from me.
Please!
Additional Notes
Was the response to the word name not coded?
The Conversation also relies soley on external triggers apart from the default triggers.
It does however contain one one of the funniest remarks in the game, namely:
Actually we don't have much choice. ;-)
No second meeting remark.
This Conversation breaks with convention. The response to the word name
illicts the same response as any word that doesn't trigger a new conversation, namely:
No, no!- NO! Keep them away from me.
Please!
Don't let them out, please, PLEASE! Promise
me you won't let them out! You're going to
let them out, I can tell ...