You need a Macintosh equipped with a PowerPC processor to run this application. Sorry, Pathways Into Darkness requires a 68020 processor or higher. Sorry, Pathways Into Darkness requires Color QuickDraw. Sorry, Pathways Into Darkness requires System Software 6.0.5 or higher. Sorry, Pathways Into Darkness requires at least 2000k of free RAM. Sorry, Pathways Into Darkness requires a monitor which can be set to 256 colors or grays. Pathways Into Darkness only works in 256 colors or grays. Please reset your monitor. Sorry, some sort of disk error occurred while accessing your “Saved Games” file. The disk containing your “Saved Games” file is too full to complete the requested action. Free some space and try again. Pathways was unable to create a “Saved Games” file. At least 300k of free hard disk space is required. Sorry, either the volume containing the “Saved Games” file or the “Saved Games” file itself is locked. Please unlock the volume or file and try again. Your “Maps” file appears to be corrupted or otherwise unreadable. Please be sure the files “Maps”, “Shapes”, and “Sounds” are in the same folder as the Pathways Into Darkness application and try again. Sorry, that player is out of date and can’t be used with this version of Pathways Into Darkness. Sorry, Pathways Into Darkness couldn’t allocate any sound channels (they may be in use by other applications). There will be no sound. Sorry, Pathways Into Darkness couldn’t allocate three sound channels (some may be in use by other applications). There will only be one-channel sound. Your “Saved Games” file was corrupted but has been repaired. Unfortunately, one or more saved games may have been lost in the process. We apologize for the inconvenience. Sorry, Pathways Into Darkness does not run on a write-protected volume. Please copy the Pathways Demo folder to your hard drive and try again. You’re so encumbered with objects that you can’t move. Try dropping something heavy. You can’t move the ^1 into itself! The consistency of the universe is at stake here— knock it off! Sorry, the ^1 won’t fit into the ^2. You don’t seem to be able to do anything interesting with the ^1. You can’t drop the ^1 here, move somewhere else and try again. The ^1 cannot be used while inside a container. Move it to the top level and try again. You can’t ready the ^1 because you don’t have any ammunition for it. Sorry, there’s no room left on this level to drop the ^1 (so much for virtual reality, huh?). The pen and paper are used to keep a map of your journey into the catacombs. To view the map, which is updated automatically, double-click on it. This digital watch is a standard U.S. Special Forces issue timekeeping device. Double-click on the watch to take it off or put it back on. On the side of this flashlight is a label promising the batteries will last for six days of constant operation. Double-click on the flashlight to turn it on and off. When worn, these infra-red goggles will extend your vision into the infra-red spectrum. Using light-amplification technology, they also extend the range of your normal vision. Double-click on the infra-red goggles to wear or remove them. This gas mask is of Cuban manufacture, and would probably fit you. Double-click on the gas mask to put it on or take it off. You don’t notice anything interesting about the canvas bag. This LAW can penetrate five inches if tank armor. Be sure not to fire it in an enclosed space. Double-click on the LAW to ready it for combat. Besides its aromatic smell in this foul place, you notice the inside of the box is warm to the touch. Hmmmm... This bag is made from a plush red velvet, tied with a gold rope. It seems unusually light. The lead box is extremely heavy. Its lock is rusted and useless, but it still shuts tightly. This elaborate vial seems to glow softly from within, though its seal is broken and the glass is cracked in several places. It appears to be empty. You don’t notice anything interesting about the red cloak. Double-click on the cloak to put it on or take it off. This is the five kiloton nuclear device carried into the catacombs by the other members of your special forces team. Double-click on the device to begin its detonation sequence. This is one of the three radio beacons your special forces team was to use to signal the extraction team. Double-click on the beacon to trigger it. Doing this inside the dungeon will be useless, however, as your signal will not reach the surface. This vial contains a pale blue liquid, and smells very strongly of a spice unfamiliar to you. Double-click on the potion to drink it. This vial contains a bubbling red liquid, and smells almost alcoholic. The tiny whiff you got while uncorking the potion made your head spin. Double-click on the potion to drink it. This vial contains a brown liquid so thick that you originally thought it was solid. Its sharp smell reminds you of fresh road tar. Double-click on the potion to spoon it out with your finger and eat it. This vial contains a violet liquid which smells like a type of flowers you can’t quite place. Double-click on the potion to drink it. This is one of the original copies of Adolph Hitler’s “Mein Kampf.” Given the gravity of the task at hand and your lack of any knowledge of German whatsoever, it probably wouldn’t make very good reading at the moment. This is a small pamphlet written entirely in German. The words “Hitler” and “Deutschland” recur frequently. Although you don’t have any formal schooling in the morphology of bird’s eggs, you get the distinct impression that this is someone’s bad idea of a joke. Double-click on the egg to eat it. The muzzle of this M-16 is bent just enough to render it useless. This AK-47 was exposed to very high temperatures or a large electric field. Either way, its moving parts are all fused and the weapon is useless. The trigger, among other things, has rusted off this MP-41 submachine gun. It is useless. The trigger, among other things, has rusted off this Walther P4. It is useless. You don’t notice anything particularly interesting about this valuable ring. Double-click on the ring to put it on or take it off. You don’t notice anything particularly interesting about this valuable ring. Double-click on the ring to put it on or take it off. Besides the almost unbelievable size of the six diamonds in this necklace, there isn’t much to say about it. Double-click on the necklace to put it on (come on, “it’s you!”) or take it off. This strange stone glows slightly and is warm to the touch. This bizarre musical instrument reminds you vaguely of a book you once read while you were a child. You can’t quite place it. Double-click on the pipes to blow into the hole which looks most like the mouthpiece. This heavy key is made from solid silver. There is nothing particularly interesting about the silver bowl. This very heavy key is made from solid gold. There is writing all over the key in a symbolic language you don’t understand. This gold ingot is extremely heavy, but must be worth plenty of money. You don’t notice anything interesting about the sapphire. You don’t notice anything interesting about the emerald. You don’t notice anything interesting about the large pearl. This ornate gold mask depicts a vaguely human face in great pain. Double-click on the mask to put it on or take it off. Double-click on the survival knife to ready it for combat. The Walther P4 was the most common sidearm of the German army during the Second World War. It’s magazines hold eight 9mm Parabellum rounds. Double-click on the Walther P4 to ready it for combat. New magazines will be loaded automatically. This is a Colt .45 pistol. You can’t use the Colt .45 right now because you don’t have any ammunition for it. The Schmeisser MP-41 was a German submachine gun from the Second World War. It’s magazines hold 32 9mm Parabellum rounds, fired at 500 rounds per minute. Double-click on the MP-41 to ready it for combat. Magazines will be loaded automatically. The AK-47 is a Soviet-built assault rifle. Its magazines hold 30 7.62mm rounds, fired at 600 rounds per minute. It hits nearly twice as hard as the German MP-41. Double-click on the AK-47 to ready it for combat. Magazines will be loaded automatically. The M-79 is an American-made grenade launcher. It is a single-shot weapon used to fire grenades at high velocities. Double-click on the M-79 to ready it for combat. New cartridges will be loaded automatically. This is a magazine of 9mm Parabellum rounds for the Walther P4. This is a magazine of 9mm Parabellum rounds for the Schmeisser MP-41. This is a magazine of 7.62mm rounds for the AK-47. This is a magazine of HE (high-explosive) 7.62mm rounds for the AK-47. This is a magazine of SABOT (armor-piercing) 7.62mm rounds for the AK-47. This is a magazine of 7.62mm rounds for the M-16. This is a magazine for your Colt pistol. This is a HE (high-explosive) grenade cartridge for the M-79. This is a fragmentation grenade cartridge for the M-79 This is a projectile (slug) cartridge for the M-79. This silver military medal is obviously of German origin. Welcome to the Pathways Into Darkness Demo. For ordering information, call Bungie Software at 312/563-6200. Check the “READ ME!” file for documentation. Good luck! Congratulations, you’ve finished the Pathways Into Darkness Demo! The complete game has over 25 levels, more monsters, more weapons and MORE CARNAGE! See your favorite software retailer or call Bungie at 312/563-6200 for more information. The yellow crystal seems to hum in your hand. To begin charging the yellow crystal, double-click on it. Discharge it by pressing TAB while standing over a dead person to talk to them. The blue crystal is very cold, and almost transparent. To begin charging the blue crystal, double-click on it. Discharge it by pressing TAB to freeze monsters. The orange crystal is hot to the touch. Strange shadows flicker in and out of view inside it. To begin charging the orange crystal, double-click on it. Discharge it by pressing TAB to burn monsters. This glowing crystal is continually giving you static shocks, and your hair stands on end when you hold it. To begin charging the violet crystal, double-click on it. Discharge it by pressing TAB. The green crystal is very rough in texture, and vibrates slightly in your hands. To begin charging the green crystal, double-click on it. Discharge it by pressing TAB. It is very painful to handle this crystal, as if were covered with tiny needles. To begin charging the black crystal, double-click on it. Discharge it by pressing TAB. There is a long iron chain here, hanging from a hole in the ceiling. Do you want to pull it? You have a strange and inexplicable feeling that it wouldn’t be very sly to try and rest right now. Your health is already at maximum, and resting will only pass time. Do you want to rest anyway? Sorry, you can’t get quality rest while you are poisoned. Find a cure or wait for the poison to wear off. Be sure your external speakers (or headphones) are connected properly and that you have enabled Stereo Output from the Sound Control Panel. Be careful: you have disabled Pathways ability to warn you when background processes are slowing down your game. Sorry, you can’t save your game here. Look for a circular red rune on the ground and try again there. You don’t seem to be able to find your map. You must have dropped it somewhere. Your mission is to arm the bomb as low in the catacombs as possible, and you don’t think this is the lowest you will be able to descend. The detonation delay you entered is invalid. What are you trying to do, confuse a nuclear bomb? Try again. Sorry, the code you have entered is incorrect. The rest of your team must have changed it since your briefing last week. You feel extremely weak, but are unable to rest and restore your health. Something is very wrong. Somehow you don’t think it would be a very good idea to rest right now, with these strange creatures flying around your head. Once the Nuclear Device has been armed, the countdown cannot be stopped. Drop it and get out! You could use the radio beacon now, but it wouldn’t do any good because you’re inside or underground. Wait until you exit the pyramid. It appears that the Alien Gemstone would fit perfectly in the pedastal. Do you want to place it there? Are you sure you want to permanently delete the saved game “^1” ? You have been cooked by a Nightmare. Don’t worry, it happens to everyone a few times. You have died a horrible and nasty death. Wipe off that green goo and try again. You have died. Those Banshees are really annoying, aren’t they? Sorry, you have died. Those Ghouls really have a mean fastball. You’ve just been killed by a Zombie. They’re pretty good with those bones, aren’t they? Oozes. They’re everywhere. Can’t stand ’em. You have been killed by a Wraith. I hope you got a good look at it before you died. You have been grilled by one of those annoying electrical spheres. Get used to it. Well, if you needed a light, I guess you got one. That was fun, what’s your next plan? You’ve been caught in the sticky strands of a Skitter’s web and devoured. Tasty. Seven men in overcoats jump from the shadows and carry you away. You are never heard from again. You have died in an earthquake. I hate it when that happens. Those green guys just don’t give up, do they? Hmmm... You wake up weeks, perhaps months later, staring at the stars and wondering “Where the hell’s my roof?” You’ve been killed by a Greater Nightmare (and yes, those projectiles are guided). You’ve been killed by a Venemous Skitter. Try shooting it before it shoots you. The Alien Gemstone has fully drained your vitality and you collapse to the ground, helpless. As the air gets more and more stale, you finally pass out. You have died of suffocation. The poison has slowly done it’s work, and you fall lifeless to the ground. Ouch. Maybe next time you won’t walk over one of those pods when your vitality is so low. You were standing too close to that Nightmare when it died. Wipe off the goo and try again. Those circling, squeaking rat-things finally gnawed you to death. These flying reptiles aren’t as easy to get rid of as the flying rats, are they? Well, the good news is that you successfully detonated the nuclear device. Pyrrhus would be proud. The dreaming god has awakened; you hardly even remember dying. You have escaped the pyramid! Unfortunately you forgot to arm the nuclear device and the world will soon be destroyed, despite all your heriocs under the pyramid. You have escaped the pyramid! Unfortunately you set the bomb to detonate after the god had already awakened. Ooops. The world will soon be destroyed. You have escaped the pyramid! Unfortunately you don’t have a radio beacon, and the bomb goes off before you are able to reach a safe distance on foot. You have died (but look on the bright side, at least you saved the planet). You have escaped the pyramid! Unfortunately you don’t have a radio beacon and you are forced to escape on foot. It takes you eight hours, but you finally reach the extraction team and safety. You have won! You have escaped the pyramid! Unfortunately the bomb goes off before the extraction team is able to retrieve and carry you to safety. You have died (at least everyone else in the world won’t suffer the same fate). You have escaped the pyramid! The extraction team picks you up and carries you to safety. Right on schedule, the bomb detonates and buries the dreaming god. You have won! Map Digital Watch Flashlight Infra-Red Goggles Gas Mask Canvas Bag Cedar Box Red Velvet Bag Lead Box Ornate Glass Vial Red Cloak Nuclear Device Radio Beacon Clear Blue Potion Bubbling Red Potion Thick Brown Potion Pale Violet Potion Copy of Mein Kampf Nazi Propaganda Easter Egg Broken M-16 Melted AK-47 Rusted MP-41 Rusted Walther P4 Ruby Ring Amethyst Ring Diamond Necklace Alien Gemstone Alien Pipes Silver Key Silver Bowl Gold Key Gold Ingot Sapphire Emerald Large Pearl Survival Knife Walther P4 Pistol Colt .45 Pistol MP-41 Submachine Gun AK-47 Assault Rifle M-79 Grenade Launcher Walther P4 Magazine MP-41 Magazine AK-47 Magazine AK-47 HE Magazine AK-47 SABOT Magazine M-16 Magazine Colt .45 Magazine 40mm HE Cartridge 40mm Fragmentation Cartridge 40mm Projectile Cartridge Silver Medal Note Bungie Propaganda Yellow Crystal Blue Crystal Orange Crystal Violet Crystal Green Crystal Black Crystal Nightmare Headless Phantasm Ghoul Zombie Ooze Invisible Wraith Shocking Sphere Skitter Sentinel Ghast Stalker Greater Nightmare Venemous Skitter You see a strange rune. You see a dead German soldier. You see a dead German solider. You see a ladder going up. You see a ladder going down. You see a heavy iron chain. You see a strange blue rune. You see a dead American soldier. You see a crystal ladder going down. You see a crystal ladder going up. You see a crystal ladder going down. You see a crystal ladder going up. You see a circle of green arrows. You see a circle of yellow arrows. You see a dead person. You see a ruptured pod. You see a vine ladder leading up. You see a vine ladder leading down. Body Save Rune Doors Ladders You Are Here Maps Shapes Sounds Saved Games Pathways Preferences There seems to be nothing of interest here. Mmmm... That was good. You feel extremely lightheaded Yuk! That tasted awful! You quickly lose all sensation in your skin. You have become more experienced with your weapon. The chain clanks, and you hear a faint noise in the distance. Uh oh. You see the Nuclear Device. The violet pod explodes! The crystal shattered! The crystal discharged, but nothing happened! You see a dead %s. %s dropped. %s taken. Ascending to “%P”. Descending to “%P”. Teleporting to “%P”. Restoring game on “%P”. Reverting to “%P”. Melee Combat Colt .45 Pistol Walther P4 Pistol MP-41 Submachine Gun M-16 Rifle AK-47 Assault Rifle M-79 Grenade Launcher Beginner Novice Expert (empty) (on) (in hand) (ready) (worn) (on wrist) Sunday Monday Tuesday Wednesday Thursday Friday Saturday REST SEARCH MAP EXAMINE DROP Inventory Messages Pathways Into Darkness Untitled Game Health Power Progress Weapon Proficiencies You are %d.%dm above ground. You have scored %d of %d points and recovered $%d.%d%s in treasure. You are %d.%dm below ground. You have scored %d of %d points and recovered $%d.%d%s in treasure. That is incorrect, try again. right left ready. put away. turned on. turned off. worn. removed. Total Weight: %3.2f kg. Weight: %3.2f kg. Damage Inflicted Damage Taken Damage Ratio Carnage Bonus (+1 per 250 bodies) Accuracy Bonus (+1 per 10%% over 40%%) Treasure Bonus (+1 per $100K) Time Bonus (+1 per 10 hours left) Mission Bonus Survival Bonus Total Score Body Count Overall Accuracy Ground Floor Never Stop Firing Lock&Load They May Be Slow... ...But They’re Hungry Evil Undead Phantasms Must Die! Ascension Wrong Way! Welcome, Tasty Primate We Can See In The Dark... Can You? Feel The Power A Plague of Demons Beware of Low-Flying Nightmares The Labyrinth Happy Happy, Carnage Carnage Need A Light? Lasciate Ogne Speranza, Voi Ch’Intrate Watch Your Step I’d Rather Be Surfing Warning: Earthquake Zone Don’t Get Poisoned Please Excuse Our Dust But Wait!— That’s Not All! Where Only Fool Dare Tread Ok, Who Else Wants Some? Entrance To Hell Search Me! Carnage From Above Floor&Ceiling Textures Plain Floors&Ceilings Demo Maps Demo Shapes Demo Sounds Demo Saved Games Pathways Demo Preferences Ground Floor Charon Doesn’t Make Change Come And Take Your Medicine