Sorry, Pathways into Darkness requires a 68020 processor or higher. Sorry, Pathways into Darkness requires Color QuickDraw. Sorry, Pathways into Darkness requires System Software 6.0.5 or higher. Sorry, Pathways into Darkness requires at least 2000k of free RAM. Sorry, Pathways into Darkness requires a monitor which can be set to 256 colors or grays. Pathways into Darkness only works in 256 colors or grays. Please reset your monitor. Sorry, some sort of disk I/O error occurred while accessing your player file. Sorry, the volume you selected is too full to hold a new player file (at least 120k should be free). To play Pathways into Darkness your startup disk must be unlocked and have at least 120k of free disk space for temporary files. Sorry, either the volume containing the player file or the player file itself is locked. Please unlock the volume or file and try again. Your “Maps” file or your player file appear to be corrupted or otherwise unreadable. Please be sure the files “Maps”, “Shapes”, and “Sounds” are in the same folder as “Pathways into Darkness” and try again. Sorry, that player file is out of date and can’t be used with this version of Pathways into Darkness. Sorry, Pathways into Darkness couldn’t allocate any sound channels (they may be in use by other applications). There will be no sound. Sorry, Pathways into Darkness couldn’t allocate three sound channels (some may be in use by other applications). There will only be one-channel sound. Only one player can be opened at a time, the other players you selected will be ignored. Pathways player files cannot be printed. The player file you selected will be opened instead. You’re so encumbered with objects that you can’t move. Try dropping something heavy. You can’t move the ^1 into itself! The consistency of the universe is at stake here— knock it off! Sorry, the ^1 won’t fit into the ^2. You don’t seem to be able to do anything interesting with the ^1. You can’t drop the ^1 here, move somewhere else and try again. The ^1 cannot be used while inside a container. Move it to the top level and try again. You can’t ready the ^1 because you don’t have any ammunition for it. Sorry, there’s no room left on this level to drop the ^1 (so much for virtual reality, huh?). The pen and paper are used to keep a map of your journey into the catacombs. To view the map, which is updated automatically, double-click on it. This digital watch is a standard U.S. Special Forces issue timekeeping device. Double-click on the watch to take it off or put it back on. On the side of this flashlight is a label promising the batteries will last for two days of constant operation. Double-click on the flashlight to turn it on and off. When worn, these infra-red goggles will extend your vision into the infra-red spectrum. Using light-amplification technology, they also extend the range of your normal vision. Double-click on the infra-red goggles to wear or remove them. This flack jacket was designed to absorb most of the damage which would otherwise be caused by small, fast-moving projectiles. To wear or take-off the flack jacket, double-click on it. You don’t notice anything interesting about the large canvas sack. You don’t notice anything interesting about the small canvas sack. This leather satchel is quite old and brittle. A faded swastika is still visible on the flap. Besides its aromatic smell in this foul place, you notice the inside of the box is warm to the touch. Hmmmm... This bag is made from a plush red velvet, tied with a gold rope. It seems unusually light. The lead box is extremely heavy. Its lock is rusted and useless, but it still shuts tightly. This backpack is of Cuban manufacture, and is large and sturdy. This elaborate vial seems to glow softly from within. Strange carvings cover the small glass vessel. Though you strongly feel that it would be a very bad idea, double-click on the vial to open it. Although there is nothing inside the hoop, the area circumscribed by the ring of brass seems to shimmer slightly. You notice that your hand, when it passes through the hoop, does not appear on the other side. You don’t notice anything interesting about the brown cloak. This gas mask is of Cuban manufacture, and would probably fit you. Double-click on the gas mask to put it on or take it off. This is the five kiloton nuclear device carried into the catacombs by the other members of your special forces team. Double-click on the device to begin its detonation sequence. This is one of the three radio beacons your special forces team was to use to signal the extraction team. Double-click on the beacon to trigger it. Doing this inside the dungeon will be useless, however, as your signal will not reach the surface. This vial contains a pale blue liquid, and smells very strongly of a spice unfamiliar to you. Double-click on the potion to drink it. This vial contains a bubbling red liquid, and smells almost alcoholic. The tiny whiff you got while uncorking the potion made your head spin and seemed to make the world slow down. Double-click on the potion to drink it. This vial contains a brown liquid so thick that you originally thought it was solid. Its sharp smell reminds you of fresh road tar. Double-click on the potion to spoon it out with your finger and eat it. This vial contains a violet liquid which smells like a type of flowers you can’t quite place. Double-click on the potion to drink it. This is one of the original copies of Adolph Hitler’s “Mein Kampf.” Given the gravity of the task at hand and your lack of any knowledge of German whatsoever, it probably wouldn’t make very good reading at the moment. This is a small pamphlet written entirely in German. The words “Hitler” and “Deutschland” recurr frequently. Although you don’t have any formal schooling in the morphology of bird’s eggs, you get the distinct impression that this is someone’s bad idea of a joke. Double-click on the egg to eat it. The muzzle of this M-16 is bent just enough to render it useless. This AK-47 was exposed to very high temperatures or a large electric field. Either way, its moving parts are all fused and the weapon is useless. The trigger, among other things, has rusted off this MP-41 submachine gun. It is useless. The trigger, among other things, has rusted off this Walther P4. It is useless. You don’t notice anything particularly interesting about this valuable ring. Double-click on the ring to put it on or take it off. You don’t notice anything particularly interesting about this valuable ring. Double-click on the ring to put it on or take it off. Besides the almost unbelievable size of the six diamonds in this necklace, there isn’t much to say about it. Double-click on the necklace to put it on (come on, “it’s you!”) or take it off. This bracelet, carved from a solid piece of opal, is slightly warm to the touch. The intricate carvings circling the band have long since been rubbed away into obscurity. Double-click on the bracelet to put it on or take it off. This bizarre musical instrument reminds you vaguely of a book you once read while you were a child. You can’t quite place it. Double-click on the pipes to blow into the hole which looks most like the mouthpiece. This heavy key is made from solid silver. There is nothing particularly interesting about the silver bowl. This very heavy key is made from solid gold. There is writing all over the key in a symbolic language you don’t understand. This gold ingot is extremely heavy, but must be worth plenty of money. You don’t notice anything interesting about the sapphire. This strange statuette is of a humanoid figure bending over something you don’t quite recognize. You don’t notice anything interesting about the emerald. You don’t notice anything interesting about the large pearl. This ornate scepter must be worth hundreds of thousands of dollars for its raw materials and probably twice that as an art object. This is a very simple staff of hard wood, covered with strange glyphs and pictures. It hums with a faint internal energy. This ornate gold mask depicts a vaguely human face in great pain. Double-click on the mask to put it on or take it off. Double-click on the survival knife to ready it for combat. The Walther P4 was the most common sidearm of the German army during the Second World War. It’s magazines hold eight 9mm Parabellum rounds. Double-click on the Walther P4 to ready it for combat. New magazines will be loaded automatically. This is a Colt .45 pistol. You can’t use the Colt .45 right now because you don’t have any ammunition for it. The Schmeisser MP-41 was a German submachine gun from the Second World War. It’s magazines hold 32 9mm Parabellum rounds, fired at 500 rounds per minute. Double-click on the MP-41 to ready it for combat. Magazines will be loaded automatically. The AK-47 is a Soviet-built assault rifle. Its magazines hold 30 7.62mm rounds, fired at 600 rounds per minute. It hits nearly twice as hard as the German MP-41. Double-click on the AK-47 to ready it for combat. Magazines will be loaded automatically. The M-79 is an American-made grenade launcher. It is a single-shot weapon used to fire grenades at high velocities. Double-click on the M-79 to ready it for combat. New cartridges will be loaded automatically. This is a magazine of 9mm Parabellum rounds for the Walther P4. This is a magazine of 9mm Parabellum rounds for the Schmeisser MP-41. This is a magazine of 7.62mm rounds for the AK-47. This is a magazine of HE (high-explosive) 7.62mm rounds for the AK-47. This is a magazine of SABOT (armor-piercing) 7.62mm rounds for the AK-47. This is a magazine of 7.62mm rounds for the M-16. This is a magazine for your Colt pistol. This is a HE (high-explosive) grenade cartridge for the M-79. This is a fragmentation grenade cartridge for the M-79 This is a projectile (slug) cartridge for the M-79. This silver military medal is obviously of German origin. Welcome to the Pathways into Darkness Demo. For more information, call Bungie Software at 312/493-2849. Good luck! Congratulations, you’ve finished the Pathways into Darkness Demo! The complete game consists of over 30 levels, tons of monsters, and lots of cool objects. See your favorite software retailer or call Bungie at 312/493-2849 for more info. The yellow crystal seems to hum in your hand. To begin charging the yellow crystal, double-click on it. Discharge it by pressing TAB while standing over a dead person to talk to them. The blue crystal is very cold, and almost transparent. To begin charging the blue crystal, double-click on it. Discharge it by pressing TAB to freeze monsters. The orange crystal is hot to the touch. Strange shadows flicker in and out of view inside it. To begin charging the blue crystal, double-click on it. Discharge it by pressing TAB to burn monsters. There’s nothing particularly interesting about the violet crystal. This glowing crystal is continually giving you static shocks, and your hair stands on end when you hold it. To begin charging the blue crystal, double-click on it. Discharge it by pressing TAB. The brown crystal is very rough in texture. It is very painful to handle this crystal. There is a long iron chain here, hanging from a hole in the ceiling. Do you want to pull it? You have a strange and inexplicable feeling that it wouldn’t be very sly to fall asleep right now. Your health is already at maximum, and resting will only pass time. Do you want to rest anyway? Sorry, you can’t get quality rest while you are poisoned. Find a cure or wait for the poison to wear off. Be sure your external speakers (or headphones) are connected properly and that you have enabled Stereo Output from the Sound Control Panel. Be careful: you have disabled Pathways ability to warn you when background processes are slowing down your game. Sorry, you can’t save your game in the Labyrinth.